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No new posts Beaches

Delania's pristine beaches stretch around the island, with miles and miles of stunning white sand and beautiful blue surf that is ideal for swimming in.

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Sat May 23, 2009 12:38 am

Bloodseek View the latest post

No new posts Port of Delania

The Delania port is a small affair in times of peace. Not many trade vessels come to Delania as they are rather self reliant, using magic, summoning, and other means to support themselves. However in times of war, the port blossoms as the kings' ships are built here. Despite a few attractions here, most tourists take to the small path that leads to the village itself. Only the sailors live here.

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Mon Mar 23, 2009 4:56 pm

Fantaldark View the latest post

No new posts Jungle

A thick, dense jungle, composed of palms, fruit bearing trees, and creeping vines. This jungle is thick, dense, and filled with many animals. Those that stray from the path usually never make it all, and wind up lost for days.

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Tue Nov 04, 2008 8:18 pm

Fantaldark View the latest post

No new posts Streets

Delania's streets are dirt paths between the huts that the villagers live in. They are relatively clean except for a few bones and other refuse, but that is picked up by the animals rather quickly. The people here live in poverty, but are happy, and the streets here reflect that.

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Tue Dec 02, 2008 9:06 pm

Fantaldark View the latest post

No new posts Homes

The homes here are mostly huts made of whatever they can find. They look like they were built by unskilled hands, and this is very true. However they usually keep the rain out and the people don't complain.

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No new posts Farms

On the outskirts of the village are several farms. They supply the majority of the food for the entire city, however they produce more than fruits and vegetables. There are also several facilities for handling animals and dairy.

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Tue Mar 24, 2009 7:24 am

Shonkey View the latest post

No new posts Delania Castle

The castle of Delania is the oldest standing building in the known world. Originally crafted by avatars for the first humans loyal to them in the world of magic this structure has lasted the test of time and many wars. It has never once fallen out of the controls of those of the royal Delanian bloodline.

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Mon Apr 06, 2009 6:59 pm

SilveredOriel View the latest post

No new posts Ye Olde Ink Faire Tattoos

This is a small tattoo parlor in the middle of the villiage. In medieval times tattoos were symbols of magic and power, but these seem to be relatively harmless. Or are they?

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Fri Oct 10, 2008 7:34 pm

egonboy View the latest post

 
 

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No new posts Streets

After the merge, as the city is eternally dark, Rasputin had all electrical street lights installed to allow visibility. This of course showed exactly how dirty the streets were. Demons and humans alike scurry between the alleys and streets, risking life and limb to reach their destinations. Crime on the streets is expected in such a cutthroat town as Noctum, but isn't anywhere near as bad as that in the alleys where the lights cannot reach.

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Mon Jan 26, 2009 7:02 am

Loxagn View the latest post

No new posts First Church of the Lord of the Flies

Predating the release of Delania's church by three days, this place certainly earned the title of First Church. It was originally designed to pay homage to the Lord of the Flies to keep avatars from destroying their city. Later, during Egil's purging of the avatars, this acted as a safe haven for avatars themselves. Underneath lies a series of catacombs, filled with the bodies of those who stood against the Lord.

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Fri Oct 10, 2008 9:04 pm

egonboy View the latest post

No new posts Graveyard

This graveyard, though primarily catering to demons, is open to all citizens of Noctum that are considered loyal. Those not considered loyal are buried in mass graves outside the city. The main landmark of this graveyard is a large tomb dedicated to the Royal Family of Noctum.

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Mon Mar 16, 2009 7:12 am

Mephisto View the latest post

No new posts Library

A surprisingly veritable library, sporting a large array of books from multiple points in history. This library specializes in books regarding magic, although it is far out outshone by Ost Sinta.

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No new posts Pick Your Poison

The main arena of Noctum their motto is "Come one, come all! Try your hand at fighting a random opponent! It's good practice. Select anything from a dummy to a dragon! Beware, we don't hold back here!" They allow anyone to enter against any assortment of creature or foe in a variety of arenas. The fights here are always interesting.

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Mon Jan 19, 2009 3:25 pm

Jarot Vanger View the latest post

No new posts Solar Coins

This is a very popular chain of coffee shops in Delanith. It offers patrons a quiet place to sit and enjoy a cup of coffee or tea.

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Thu Oct 16, 2008 11:59 am

Taurdi View the latest post

No new posts The Pig's Head Pub

One of the largest attractions of the Noctum Entertainment District is the Pig's Head Pub. A darker dirtier pub, this is a place where all the most vile creatures come to hang out. Demons, werewolves, trolls, orc-giants, and creatures of even higher rank in the Lord's army guzzle down large tankards of ale, as liches and vampires sample the pub's famous blood draft. The owners don't worry if fights break out from time to time, the place is well-insured.

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Tue Aug 04, 2009 10:37 pm

Roitan View the latest post

No new posts Noctum Castle

As castle made many centuries ago, crafted by demon laborers. It is said to resemble structures in Hell itself. Made out of heavily fortified enchanted stone, it spared no expense in its defense. Rasputin now resides within the castle since he became king, and he enhances the enchantments of his abode.

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Wed Oct 08, 2008 3:33 pm

Craer View the latest post

No new posts Noctum Lounge

Possibly the swankiest place in Noctum, this is a ritzy lounge and bar where Jeff Delania himself likes to socialize. The bar has an exhaustive list of snobby sounding wines, as well as a small menu of expensive hors d'oeuvres. There's always live lounge music, and it's rumored that sometimes Jeff likes to take the stage for a song or two.

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Tue Feb 17, 2009 4:28 pm

SilveredOriel View the latest post

 
 

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No new posts Walls

There are several walls, very thick, separating the castle from the village. People live between these walls as well. All but the wall before the castle are home to many people and their shops.

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No new posts Farms

This is where all of Diem's food supply comes from. The outlaying farms produce enough food for the entire city. They also produce foods that don't spoil quickly so that in times of drought, the city still has a food supply.

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Sat May 02, 2009 12:53 am

Shonkey View the latest post

No new posts Military Barracks

Every citizen of Diem, at the age of sixteen, must train at the military barracks to basic proficiencies. Those who stay on with the military move into the barracks and move on to learning higher proficiencies with their field of choice, magic, weapons, or healing.

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No new posts Armoury

This place contains many normal and slightly enchanted weapons made for the general population of Diem's army to grab quickly as they march off to battle. While they are encouraged to bring their own weapons, those without a family weapon are free to use any weapon in this shack.

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No new posts Diem Castle

The large castle structure that is the heart of the land of Diem. The king lives here and makes the decrees. Many people live with the hope of someday being granted audience with the king, however as the king has been sick, this spire has become more desolate.

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Sat Feb 28, 2009 10:04 pm

Julford Hajime View the latest post

No new posts Diem Villiage

The Diem Village is home to the poor and the rich citizens of Diem. The poor are worse off than the poor in any other city in the world, even the Tent City, but the rich aren't much better off. It's a hard life that they live, fighting the earth for their food, but they enjoy it as they live the good and pure life.

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Sat May 09, 2009 3:16 pm

Julford Hajime View the latest post

No new posts Paths

In Diem there aren't any real streets, per say. Just paths and trails going around the vendors and the huts that are the homes of the citizens.

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Mon Dec 15, 2008 8:09 pm

Jarot Vanger View the latest post

No new posts Graveyard

Diem's graveyard is just a mass grave on the outskirts of town. Bodies are just thrown in and piled up, and once the grave is filled, a short prayer is said before the bodies are covered up.

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Tue Mar 24, 2009 3:08 pm

Taurdi View the latest post

 
 

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No new posts Black's Tower

The home of Black's financial empire, this crooked business helps back his political empire as well. Heavily into dirty business, many gang members among others spend their afternoon here talking about how to 'reform' the city. It is also the easiest place to get Black manufactured weapons and technology, straight from the vendor. They are also the lead weaponry supplier for the Chaos City Army.

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Wed Mar 11, 2009 5:39 am

Taurdi View the latest post

No new posts The Chaos Club

The hottest night scene in the entire city, The Chaos Club truly lives up to its name. Speakers rise from the corners of the raised dance floor like pillars, and dot the walls of the establishment at regular intervals to insure the music never stops. Lights of every color and brightness flash and spin, bathing the club in a never ending cycle of anarchic illumination. The only reprieves are the dark booths along the walls, serving as a meeting place for the less scrupulous clients. The bar is long, and able to provide whatever drink your heart desires, and in any amount your pocket can afford… Which is often enough to leave the drinkers ready to sate their more violent impulses…

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Thu Jun 25, 2009 6:11 pm

Shoes View the latest post

No new posts Chaos Casino

A rigged Casino if there ever was one. Run by an tricky, underhanded, man who uses his friendship with Black to help his business seem more legit. Very few winners are reported in this casino, yet people continue to flood in to test their luck in this crooked place, just walk out poorer than they were going in.

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No new posts Kent's Weapon Shop

Kent Watton, the weapons artisan known across the continent, runs a bustling weapons shop, making any variety of medieval style weaponry. Much of it sells to collectors and other wealthy people as beautifully decorative art, but every piece that leaves that building is still a fully functional weapon. Further, he is adept at enchanting any weapon, be it made himself, or brought in, regardless of style or type. Though city regulations limit the upper ranges of what he can produce, he can still make a lot of useful, powerful items at much more reasonable prices than one would expect based on his renowned reputation.

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Tue Mar 17, 2009 11:04 am

Loxagn View the latest post

No new posts The Old Highway

One of the weirdest mysteries of Chaos City, this highway stretches five miles out of town before ending abruptly with a twenty foot drop off. Recently people have built a set of stairs, connecting it to the dirt path leading towards other towns. This highway is interesting, since it is the actual border of the districts. It runs horizontal and vertical, crossing over itself, leading exactly five miles out of town on all sides before vanishing to the dirt trail.

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Mon Mar 30, 2009 10:00 pm

Roitan View the latest post

No new posts The Chaos City Police Station

The Chaos City police station is a large stone building with big sturdy doors kept locked every day as the police bar themselves in to avoid the crime filled streets.

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No new posts The Villa Scelus

The Villa Scelus is a large multi-floored building in the Entertainment district of Chaos City. Sitting next to the Arena and across the street from the Chaos Club, it makes a wonderful place to relax after a day of fighting or drinking and let experienced hands ease your worries away. No matter how you like it, there's someone in the Villa that is eager to please, for a price of course.

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Fri Apr 03, 2009 9:20 pm

Hikari View the latest post

No new posts Chaos City Public Library

An underfunded, shoddily built library, barely worth the value of the library cards it issues. Every book here is hand selected by Lord Black to help shape the mind of the populace. Luckily, in Lord Black's great wisdom, all books are written at a fifth grade level so all can understand them. It also has the most extensive collection of picture books in the entire land.

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No new posts Graveyard

This is where Chaos City buries it's dead. It's a vast graveyard constructed to contain all the dead after the Merge. Before this, all were buried in mass graves.

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Tue Jun 02, 2009 11:15 am

Shoes View the latest post

No new posts Chaos City Museum

A museum of scientific world before the merge including its history and the war right after the merge started. It contains the history of Chaos City all the way to the days of Discord Village. A truly incredible place to be. Pity it is the least visited location in all of the Entertainment District.

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Wed Jul 29, 2009 10:36 am

shiroby View the latest post

No new posts Catacombs

The Catacombs are a vast underground grave of all the bodies that died in Chaos City before the Merge. No one quite knows how deep it goes. However, the top three layers are known to be filled with gang members. These vast tunnels are said to go under all of Chaos City.

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Sun May 10, 2009 7:34 pm

Julford Hajime View the latest post

No new posts Housing

This is the district that stretches along the outermost edge in a ring around Chaos City. It is where the majority of the residents live.

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Fri Dec 19, 2008 3:37 am

Fantaldark View the latest post

No new posts Arena

The Chaos City Arena is a large circular gladiatorial style arena, complete with dusty floor. Origins lost to time, the fabled Chaos Cup takes place here, contestants fighting to the death for the honor of receiving the Cup each year.

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Thu Apr 02, 2009 6:23 am

Craer View the latest post

No new posts Mayor's Office

The office of the prestigious Lord Black. It's a smaller building, shaped like a Greek Parthenon, where all the lawyers and businessmen conduct all their civic duties.

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No new posts Town Square

An old town square, used in times of crisis. It was here that the end of the war between magic and science was announced with a statue of Lord Black waving a double sided flag, one side white, the other the flag of Chaos City.

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Sun Jan 18, 2009 7:37 pm

Fantaldark View the latest post

No new posts Herb's Happy Healers

More of an open air tent than an actual building, Herb's Happy Healers looks more like a open air butcher shop. To those who were around before the merge remember that it actually used to be an open air butcher shop. But Herb was a man to always keep with the times, and quickly realized the profit in opening a discount surgical/magical healing tent. Using his previous skills as a butcher and the assistance of a mage who failed all of Faraj's courses, he went into business and it has been surprisingly profitable. As he boasts, "Only one out of every three people die... on the table." which is why in that part of the neighborhood, there are always fliers for mortuaries.

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No new posts Army Recruiter

Although Chaos has not taken a position in the war between good and evil, they have, at Black's discretion, have been increasing their army incredibly. They now go as far as receiving such perks as a high school education. Some generals and very honored soldiers, it has been rumored, have even gone on to college levels. Although most people who join only want to shoot the spoon out of things... a lot.

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No new posts Streets of Chaos

The many streets in Chaos City are as varied as their names. Some of them lead past buildings covered with neon lights advertising good times, while others are only vaguely illuminated and filled with shadows to hide muggers and robbers. Some are impeccably clean, while the homeless congregate overnight on other streets. Gangs run wild, no matter what street you're on, so watch your purse closely.

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Thu Sep 24, 2009 6:11 pm

Leseratte View the latest post

No new posts Tilt Arcade

This arcade is a fairly popular hangout for teenagers in Chaos City. The machines are a bit worn and outdated, but just a few coins can provide hours of fun here.

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Mon Jan 12, 2009 2:55 pm

the forgotten View the latest post

 
 

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No new posts Streets

The streets of Tent City, although dirt, are clean. The streets have never been paved, but there is no refuse and they have been well maintained. The citizens truly care about their city and it is reflected in the streets.

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Thu Mar 05, 2009 11:22 am

Jarot Vanger View the latest post

No new posts Medical Tents

This is the main hospital of the Tent City. It is where the medical tents for every variety of illness is located. The best doctors in the world work here and strive to become even better through non-magical means. However they lack all the tools of the fancy Faraj hospitals and some of the sterilization.

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No new posts Que's Tent

Que is a technical genius, he works to make wonders out of common scraps, however he doesn't always have the parts he needs to make his dream gadgets. The tent city is after all very poor. He can produce gadgets to specifications if you supply cash and parts.

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Sun Feb 08, 2009 6:19 pm

Loxagn View the latest post

No new posts Mess Tent

This dark green run down military tent taken from before the merge is where the hobos eat their meals. It's pot luck on whatever the scroungers can find and what they can afford or grow.

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Tue Mar 24, 2009 7:29 am

Shonkey View the latest post

 
 

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No new posts Library

This is the actual library within Ost Sinta. If any place could be described as a cathedral to knowledge, it would be this. With beautiful elvish architecture, and stained glass windows depicting major events in history dotting the walls every few feet, with a giant frescoes of the Merge on the large, domed ceiling. The library encompasses several floors and several rooms, with tall, corkscrew staircases formed by the carefully cultivated branches of living trees grown by the careful hands of elvish gardeners over the centuries.

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Wed Feb 25, 2009 4:46 am

Reejery View the latest post

No new posts Barracks

This is the place where the standing military of Ost Sinta stays when on-duty. Most of the population is in the military in one form or another, and the city is designed to be able to defend itself without any kind of aid.

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No new posts Recruiting Office

"The Abbot wants you! Join the Ost Sinta military today!"

While the Ost Sinta military lacks such a clichéd campaign, the recruiting office is generally buzzing most of the time, with new, eager recruits coming in as older ones retire out.

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No new posts The Seer's Blindspot

The local tavern and inn, where the art of brewery is not only alive and well, but thriving. Though some might consider alcohol the antithesis of Ost Sinta's very purpose, aggressive teetotalers will find themselves getting the cold shoulder from the locals faster than they can say 'temperance'. If you're looking for a fine ale and a soft bed, this is the place to come.

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Sun Feb 08, 2009 6:20 pm

Loxagn View the latest post

No new posts Village

A small village outside of the actual fort, but within the walls of Ost Sinta, grows most of the food used by the city.

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Sun Mar 15, 2009 7:19 am

Shonkey View the latest post

No new posts Monastery

This is the place where the monks who preserve the actual tomes of Ost Sinta live. Several of them are magic users of one sort or another, and there are also some who are avid students of the martial arts. The studious can come here to learn from the monks.

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Sun Mar 15, 2009 1:53 pm

Julford Hajime View the latest post

No new posts SolarCoins

This is a very popular chain of coffee shops in Delanith. It offers patrons a quiet place to sit and enjoy a cup of coffee or tea.

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Mon Feb 16, 2009 3:49 pm

Jarot Vanger View the latest post

 
 

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No new posts Drunken Drive

One of the few named streets, called such because it is lined entirely, from end to end of the city, with bars. Every sort of establishment where they serve alcohol of every sort exists on this road. From mead halls that include frequent drunken brawls, to modern nightclubs serving trendy beverages with blaring techno raves. Not a night goes by without at least one building reduced to rubble, but the property keeps changing hands, getting rebuilt, insured, and knocked down again.

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Wed May 06, 2009 7:04 pm

Madrig View the latest post

No new posts Uniholder Streets

The dirty, unpaved maze of roads in Uniholder is composed of a confusing latticework of crowded walkways, wagon roads, and narrow alleyways.

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Tue Dec 02, 2008 9:01 pm

Fantaldark View the latest post

No new posts Uniholder Marketplace

A street market packed to the gills with stalls of shouting merchants and haggling customers. You can buy just about anything here, from mounts to magic. Though be careful that what you buy isn't too distinct, because it may have come out of someone else's pocket before getting to your hands.

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No new posts Yellow Rose Cafe

A small club marked with a yellow plant outside the door is the chief hangout for the Yellow Rose Guild. Known for pulling the most daring, dangerous heists, while they are the best-known guild, they have the largest failure rate of any guild in the city. But their mortality rate is among the lowest. While the jobs they go after are the hardest, they do accept failure as a possible option, and have numerous prison contacts in every city to support their members on the inside, leading to many of the area's most talented career thieves to join up.

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No new posts One-Eyed Elk Guildhall

With the laws so lax in Uniholder, the One-Eyed Elk guild is bold enough to put its guild hall out in the open, marked with a stuffed elk head missing one eye. Their list of contacts is short, but within the guild, there are countless opportunities to learn the tricks of the trade from the best in the guild. The One-Eyed Elk guild has the most new recruits because of this system, but it limits training strictly based on member loyalty to prevent abuse by new thieves who are just in it for the free training.

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No new posts Merchant's Guild

Sure almost everything in this town is crooked and never stopped... But just try to step off the street and sell something without a guild license and you'll probably end up with a dagger between two ribs. The function of the merchants guild is two fold, connect buyers to the rarer hot goods, and to make sure the market doesn't become too full with like businesses.

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No new posts The Highway

The highway from Diem to Chaos, past Uniholder, is fraught with peril. Specifically, peril from Uniholder. Bandits and murderers frequently camp outside the city to avoid the reputed magic of the Silver Guard, though one of their blades does occasionally find his way out there to mete out justice. An attack on caravans and wealthy-looking travelers is typical enough that frequent travelers simply think of it as a somewhat expensive toll road.

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Mon Mar 16, 2009 5:08 am

Mephisto View the latest post

No new posts Aarag's Inn

An business minded young thief thought it best to set up a large stone inn near Uniholder on the route between the cities. Here he offers rooms at extravagant prices, but maintains contracts with many of the larger guilds, to allow his guests safety they won't find anywhere else. To other thieves ready to try to rob this inn it is said Aarag, the one spell wonder, deals with them himself.

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Tue Mar 31, 2009 7:54 pm

Julford Hajime View the latest post

 
 

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No new posts Streff's Ships

An airship shop that sells slightly used or brand new airships at extravagant prices.

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No new posts Navigator's School

Quite simply, a place to learn how to sail the skies. Most citizens of Cirrus learn how to sail at an early age, but the Navigator's School is open to anyone.

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Tue Dec 02, 2008 9:04 pm

Fantaldark View the latest post

No new posts Magistrates' Citadel

A large, elaborately made castle with several tall spires that tower over the entire city. This is where the magistrates and district leaders live and hold their meetings. The citadel is often open for tours to show off the great wealth of cultural artifacts from around the world.

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Tue May 12, 2009 5:34 am

Loxagn View the latest post

No new posts Icarus Arena

A rather unique arena. The combatants have to maneuver on moving tiles that hover high above the flooded floor. A single misstep could send them plummeting into the water. Sometimes small skiffs are rented out for mock battles.

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No new posts The Bowels

The bowels are what remain of the original city before the population boom. Most of the buildings are decrepit and the sunlight rarely filters down through the upper layers. The entire place is filled with the dull roar of the engines lying below the streets and covered in decades of grime from the now disused exhaust ports. It is inhabited mostly by the extreme poor and criminals fill the streets.

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Tue Jul 14, 2009 1:24 pm

Shoes View the latest post

 
 

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No new posts Faraj hospital

One of Faraj's many hospitals although made to employee many after the merge this place came to late to attract most of the doctors they desire understaffed and barely used thanks to the magical healing this hospitals supply shed is in abundance.

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Thu Aug 13, 2009 2:55 pm

shiroby View the latest post

No new posts The ER Hospital

The ER is for those that are near death that cannot be saved by magical means. This place has a survival rate of 1% because by the time the mages are done messing around, it's too late.

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No new posts Medical Supplies Shed

A storage shed where they store most of their medical supplies for the hospital and the healers.

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No new posts Healing Temple

The basic structure of the Healing Temple used for pretty much everything from basic cuts to broken bones.

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Wed Apr 01, 2009 3:15 pm

Fantaldark View the latest post

No new posts Quarantine Temple

The Quarantine Temple is for patients with magical diseases that are not able to be quickly diagnosed.

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No new posts Emergency Temple

The Emergency Temple is for patients with terminal or deadly aliments to be treated by the best of the best. The mages who work hear are real life savers but are haunted by those they could not save.

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No new posts Roads

The many roads and pathways between the cities are listed here.

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Thu May 21, 2009 7:00 pm

Shonkey View the latest post

No new posts Void

This is a sacred portal that leads to different galaxies, dimensions, just about anywhere. The Void is what connects this dimension to the alternate dimensions, it is possible to get access to just about anywhere here but sadly its purely random and no one who has entered was ever seen again. In the past Delania used to throw nobility who disgraced their noble blood into this portal.

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Fri Aug 28, 2009 8:51 am

Loxagn View the latest post

No new posts Imek Mountain Range

The vast mountains on the northern end of Delanith that stretches from coast to coast. It contains the looming peak of Ruby's Helm, as well as a few rivers and lakes.

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Sat Dec 13, 2008 8:14 am

Fantaldark View the latest post

No new posts Ivory Woods

The largest forest on Delanith, this is the home of several cities that decided to settle down in these plentiful woods. Many deer and other animals flourish here in the dappled shade.

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Wed Apr 01, 2009 3:03 pm

Fantaldark View the latest post

No new posts Roaring Wind Flats

These vast plains cover most of the continent. Harsh winds will often scour the plains, giving them their name. Despite this, many cities have settled down in these fertile farmlands.

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Sun Mar 22, 2009 6:52 am

Shonkey View the latest post

No new posts Dying Mesa

These wastelands are so cracked and dry that nearly nothing grows. The only things that seem to be able to survive are the tumbleweeds that grow along the Trickling Brook.

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Mon Mar 02, 2009 6:16 am

Shonkey View the latest post

No new posts Long Sands Desert

This is an expansive and desolate desert that appeared during the Merge.

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Wed Sep 16, 2009 2:49 am

Fantaldark View the latest post

No new posts Abandoned Island

This island was lost to History. Very few remember its existence, let alone what it contains. The currents around it are very perilous, and the paths are hard to travel. But those that make it here are in for a surprise.

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No new posts Crystalline Marshes

This brackish swamp is muddy and infested with mosquitoes.

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No new posts Great Delanith River

This river supplies water to four cities before emptying into the southern ocean. It also functions as a major shipping route between those cities.

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Wed Dec 03, 2008 10:40 pm

Fantaldark View the latest post

No new posts Iron River

Branching off of the Great Delanith River, this river empties into the western ocean. It plays a large part in the logging industry.

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No new posts Isthmus of Calm

So named because of the fact that storms are rarely seen around here, this is a calm and picturesque place to sit and fish or just gaze out at the sunset over the ocean.

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Mon Mar 23, 2009 6:02 pm

Fantaldark View the latest post

No new posts Lake of Perfection

This lake has crystal clear naturally purified water...drinking it is said to heal you. It is filled with many wonderful fish in a variety of colors that are said to replenish you.

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Sat May 23, 2009 10:25 am

Reejery View the latest post

No new posts The Great Delanian Sea

This is the Sea that separates Delania island from Delanith.

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Mon Feb 23, 2009 2:43 am

Fantaldark View the latest post

No new posts Skies of Delanith

The expansive skies over the continent.

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